![]() Now it's consistent between the quarters of Ark it can be seen from and the outside.Īuto-reset of armor weight perks on loading a save if the player is over-encumbered (a workaround for the engine bug).įixed flickering lights in "Floorhammer's Forge Work" in Ark (CapitalCityBlacksmith), reported by Relentless Zen.įixed glitching lights attached to sconces with removable torches from Clearwater Cave and other locations. That should conceal the instances of black terrain spots there, at least partially.įixed a few ugly out-of-place trees in the quarters of Ark that came with the previous patch.įixed the closest to the cliff tower at the Harbour gate to Ark. ![]() "Old Temple" worldspace: new LOD for the terrain, trees and objects. Removed the Quicksave button from quest journal, making the Quit button visible without scrolling - thanks, uranreactor, for "Remove QuickSave Button from SkyUI System Menu".įixed normals ground8_n.dds and ishyianstatue_n.dds - thanks, sitch. Some new strings can be found untranslated in UI. ![]() Moved Enderal functions from native Papyrus objects ObjectReference and Potion to a dedicated script - prevents creation of werewolf potions from breaking due to accidental overwriting with SKSE scripts.Ĭhanged Chinese interface from Skyrim SE version (Traditional Chinese) to the Enderal LE version (Simplified Chinese) to match game language. Found this on the nexus page from today so i suppose thats it :įixed stalking errand boy in "Every Day Like the Last, Part II".įixed the Wild Mage in Undercity Barracks running away and not coming back.įixed non-activatable Ryneus' door in "A Song in Silence". ![]()
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